theguidinghand: (Default)
Guide ([personal profile] theguidinghand) wrote in [community profile] ataraxionlogs2012-01-15 11:05 am

(no subject)

CHARACTERS: EVERYONE
LOCATION: MED BAY
WARNINGS: ... Partial nudity? It should be pretty tame, but let me know if I need to add anything.
SUMMARY: Side-effects of a jump may include disorientation and temporary memory loss. Fortunately, there are a handful of others who have been through this before.
NOTES: Yes, it's a rehashing of the game premise. Don't worry, you can personalize your own (re-)introduction!


You wake up, alone in the dark.


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

Don't worry, you are not alone. There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. They will help you through your disorientation, even though they might suffer from it too.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party.
51stcentury: (contemplative convo)

[personal profile] 51stcentury 2012-01-27 02:26 pm (UTC)(link)
Jack was surprisingly hard to shock, especially since he'd talked to people on the ship that had supposedly been ships, ponies, and computers before they'd set foot on this place. "So...you just woke up in that pod and you were human, then?" he asked, hoping to confirm the statement.
hummerdoc: ([Human] deal with it)

[personal profile] hummerdoc 2012-01-27 05:09 pm (UTC)(link)
But what about a giant robot who could transform into a vehicle?

"Yes. I woke up in the pod, quite organic." Ratchet still thinks of himself as a robot, stuck in a fleshly form.
51stcentury: (smile sunglasses)

[personal profile] 51stcentury 2012-01-30 12:24 am (UTC)(link)
Well... At least he was an independant lifeform, unlike HAL? This place just gets stranger and stranger.

"Huh," Jack says, looking the other man over. "Well. I know it might not be what you want, but. How's human life treating you so far, then?"
hummerdoc: ([Human] Listening)

[personal profile] hummerdoc 2012-01-31 06:26 pm (UTC)(link)
Ratchet shrugs, a small smile on his face. "As well as could be expected for an unplanned event. It hasn't been too difficult to adjust, even if it wasn't something I wanted."
51stcentury: (contemplative convo)

[personal profile] 51stcentury 2012-02-01 06:55 pm (UTC)(link)
Jack shook his head. "I'm sorry to hear that it wasn't what you wanted, but at least you're adjusting. I don't know how well I'd take to waking up and being a robot myself, if things would have gone in the reverse direction."
hummerdoc: ([Human] Serious)

[personal profile] hummerdoc 2012-02-18 08:00 pm (UTC)(link)
"It would be startling, I would think." Ratchet smiled, amused by the idea. Sam would likely adjust well, but still, the thought of being forced into a new body with hout his knowledge went against so many of the precepts he held dear.