Guide (
theguidinghand) wrote in
ataraxionlogs2012-01-15 11:05 am
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Entry tags:
- !jump,
- "todd",
- agent south dakota,
- agent washington | au,
- albert wily,
- alexander,
- america (alfred f. jones),
- asato,
- belarus (natalia arlovskaya),
- cave johnson,
- chase kilgannon,
- claudio kilgannon,
- clive dove,
- dave strider,
- davesprite,
- doug rattmann,
- fox,
- gideon "mouse" graham,
- hallah "aberdeen" tawse,
- handsome bob,
- ianto jones,
- jack harkness,
- jack noir | au,
- jade harley,
- james "durham" baxter,
- james t. kirk (xi),
- japan (kiku honda),
- japan (sakura honda),
- jeff "joker" moreau,
- john "oxford" buchanan,
- john egbert,
- john watson,
- kasumi goto,
- katniss everdeen,
- kristeva,
- kroton,
- megamind,
- mordin solus,
- natalie faust,
- natasha romanoff,
- neal caffrey,
- nepeta leijon,
- netherlands,
- nigel colbie,
- ratchet,
- raven darkholme,
- re-l mayer,
- rey,
- robert capa,
- rory williams,
- roxanne ritchi,
- russia (ivan braginski),
- shadow,
- sherlock holmes,
- sherlock holmes (2009),
- sikozu,
- spock (xi),
- statsraaden,
- tali'zorah vas normandy,
- tavros nitram,
- the doctor (eleventh),
- the meta,
- tommy conlon,
- travis,
- wesley gibson,
- wheatley,
- wichita
(no subject)
CHARACTERS: EVERYONE
LOCATION: MED BAY
WARNINGS: ... Partial nudity? It should be pretty tame, but let me know if I need to add anything.
SUMMARY: Side-effects of a jump may include disorientation and temporary memory loss. Fortunately, there are a handful of others who have been through this before.
NOTES: Yes, it's a rehashing of the game premise. Don't worry, you can personalize your own (re-)introduction!
You wake up, alone in the dark.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
Don't worry, you are not alone. There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. They will help you through your disorientation, even though they might suffer from it too.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
LOCATION: MED BAY
WARNINGS: ... Partial nudity? It should be pretty tame, but let me know if I need to add anything.
SUMMARY: Side-effects of a jump may include disorientation and temporary memory loss. Fortunately, there are a handful of others who have been through this before.
NOTES: Yes, it's a rehashing of the game premise. Don't worry, you can personalize your own (re-)introduction!
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
Don't worry, you are not alone. There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. They will help you through your disorientation, even though they might suffer from it too.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
no subject
"I am familiar with a John Watson, who is a former Army doctor, yes." Ratchet speaks, not knowing the rapid assessment by the other. "My designation is Ratchet, and I am one of the medical officers aboard the ship. Watson is the other one. You are not suffering from any ill effects from the jump?"
[ooc: I will be late tagging back. Work. :|]
no subject
Full name. Specified: Army doctor. Holmes can't hide the immediate flash of recognition - and maybe a bit of guilt - at the details given. 'Watson' isn't a common name, but 'John' is, and the name alone he could have chalked up to an amusing irony no matter how much he did or did not want to. He doesn't invest much belief in any of those other John Watsons being army doctors. Damn it. "Then he is here," Holmes reiterates, unnecessarily, and shakes his expression into something more fitting as he does the same with the water from his eyes.
"Dizziness, and nausea in spades." He smiles wryly. "Ratchet! An appropriate nickname for a medical man. The name is Sherlock Holmes, presuming you have heard of me, and I should shake your hand were it not," wet and covered in weird space goo, um, he just trails off, wiggling his fingers to get some of the drops off.
Also his right shoulder seems to have a large gouge in it - half the stitches torn, trickling blood. But that's neither here nor there.
( ooc: It's all good! Take your time! )
no subject
He nods. "Ratchet is the closest word in English to my true name. It does suit my function. A pleasure, Sherlock Holmes. There is a second one who bears your name but he has a different appearance. Quite interesting."
no subject
Another, the same name. Mycroft, he was assuming? Was he here then? "In which case I apologize on your half for whatever grievances you may have experienced."
no subject
"Unless you are a medical doctor, I shall beg to differ about the status of your wound. You are losing blood, and organics require that particular fluid. And I meant there is another man onboard who also calls himself Sherlock Holmes. He's a bit more modern, I would think. Now, sit, if you would?"
So steely was his tone, it really would be quite wise to listen to the good doctor.
no subject
This isn't even to touch in on the other half of the conversation. Another Sherlock Holmes? The name 'Holmes' was rare in and of itself, but a name like 'Sherlock'? Improbable. An impostor? A message? "A puzzling situation. What are the chances, I wonder, of someone sharing a name so original?"
no subject
"There are multiple universes, I am told. Beings with the same name, yet who are quite different. It is quite possible there are more than one world with a Sherlock Holmes, and it is proven out by there being two of you."
no subject
"Not merely another man with the same name, or perhaps an actor for hire, an impersonator, but instead you suggest the man is actually, essentially, me."
no subject