Guide (
theguidinghand) wrote in
ataraxionlogs2012-01-15 11:05 am
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Entry tags:
- !jump,
- "todd",
- agent south dakota,
- agent washington | au,
- albert wily,
- alexander,
- america (alfred f. jones),
- asato,
- belarus (natalia arlovskaya),
- cave johnson,
- chase kilgannon,
- claudio kilgannon,
- clive dove,
- dave strider,
- davesprite,
- doug rattmann,
- fox,
- gideon "mouse" graham,
- hallah "aberdeen" tawse,
- handsome bob,
- ianto jones,
- jack harkness,
- jack noir | au,
- jade harley,
- james "durham" baxter,
- james t. kirk (xi),
- japan (kiku honda),
- japan (sakura honda),
- jeff "joker" moreau,
- john "oxford" buchanan,
- john egbert,
- john watson,
- kasumi goto,
- katniss everdeen,
- kristeva,
- kroton,
- megamind,
- mordin solus,
- natalie faust,
- natasha romanoff,
- neal caffrey,
- nepeta leijon,
- netherlands,
- nigel colbie,
- ratchet,
- raven darkholme,
- re-l mayer,
- rey,
- robert capa,
- rory williams,
- roxanne ritchi,
- russia (ivan braginski),
- shadow,
- sherlock holmes,
- sherlock holmes (2009),
- sikozu,
- spock (xi),
- statsraaden,
- tali'zorah vas normandy,
- tavros nitram,
- the doctor (eleventh),
- the meta,
- tommy conlon,
- travis,
- wesley gibson,
- wheatley,
- wichita
(no subject)
CHARACTERS: EVERYONE
LOCATION: MED BAY
WARNINGS: ... Partial nudity? It should be pretty tame, but let me know if I need to add anything.
SUMMARY: Side-effects of a jump may include disorientation and temporary memory loss. Fortunately, there are a handful of others who have been through this before.
NOTES: Yes, it's a rehashing of the game premise. Don't worry, you can personalize your own (re-)introduction!
You wake up, alone in the dark.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
Don't worry, you are not alone. There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. They will help you through your disorientation, even though they might suffer from it too.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
LOCATION: MED BAY
WARNINGS: ... Partial nudity? It should be pretty tame, but let me know if I need to add anything.
SUMMARY: Side-effects of a jump may include disorientation and temporary memory loss. Fortunately, there are a handful of others who have been through this before.
NOTES: Yes, it's a rehashing of the game premise. Don't worry, you can personalize your own (re-)introduction!
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
Don't worry, you are not alone. There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. They will help you through your disorientation, even though they might suffer from it too.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
no subject
With a cock of his own arm, he checks his numbers, snorting a bit amusedly despite himself. "In which case I suppose on zero occasions have I eaten twenty-three of them. Must be the true meaning of them." That new trend of fashioning sandwiches out of sausages and bread rolls. Not so bad. Though when he regards the number more seriously, there honestly isn't an immediate meaning that strikes him. He'll ruminate on it more deeply when he can think straighter.
"A locker designated to the amount of hot dogs that may or may not have been eaten. Then we'll search for things?"
no subject
"So I guess you don't live here or anything... I don't know about you, but I really don't like having more questions than answers!" He seemed a little petulant, as if recalling several times in his life where he had more questions than answers. "And everybody just speaks in riddles..."
no subject
If only -- well, anyone could see him now. Being chummy with a kid like this.
"It's no matter, not when so many here seem so very unfamiliar with each other. The air is one of confusion, and the answers that others do seem to have are none to the right questions." At least John and him have that in common. Holmes seems almost bitter about the face that nobody can answer any of the questions that he really wants to be answered. "It would appear as if none of them have much more of an idea than us chickens."
no subject
Also, he wasn't a chicken? But maybe that was another Edwardian thing. He had to be culturally sensitive.
"Yes," he said loudly, "There is nobody here but us fowl-feathered poultry." It didn't really make sense, but that would have to do.
"But maybe you have the right questions," he added. And he swiped his number to open his locker.
no subject
Holmes' eyes sidle mildly to the side, looking at John out of the corner of them but not really attributing anything else to his forcible agreement. Odd little fellow, wasn't he? Unkempt hair, a mild overbite, and yet a certain degree of confidence. And entirely misleading, with the pallor of a typist and the thumb of a carpenter?
"It could be," he remarks in turn, not terribly narcissistic but certainly assured. "People rarely do." Says the man who's screwing up his face and following a teenager's lead for how to open his locker. He gives a surprised laugh when it does open, impressed. "Astounding. Of course, the alternative would suggest that there are merely people in charge of this all who simply don't want people to know said answers."
no subject
"What do you have?" He grew distracted easily, or perhaps forcibly, and tried to peer into the other man's locker. "Do you have cool things, like Cosby memorabilia? Bill Cosby, I mean." Though by the way he looked at him, it was very obvious that he thought there was only one Cosby that need be mentioned.
no subject
A wallet. Something simple to someone else, but Holmes doesn't see a young man's wallet, something bright and colorful like John's expressions; he sees the wallet of someone else. An older male individual, likely related - could be an uncle, a grandfather, but a father is most likely, or at least a figure as such. Not stolen, he doesn't seem the type, so sentiment, but what sort of sentiment? His father leaving, abandoning him, isn't likely to drum up that sort of nostalgia and so, conclusion: His father was dead.
Holmes doesn't say a word, eyes sketching over the wallet one last time before he starts to blow a few tobacco flakes from his pipe. "It really is merely a game. How I wish to tell you it was something more complicated than that. One makes more sense of adults when they're younger, and as their true methods unfold, the more shadowy they become."
Wow, he does not know what a Bill Cosby is at all, but he's sure he's an upstanding sort of man who wears some fantastic knitwear. His paraphernalia well out of the way and his robe safely tucked over his arm, he swings it wide to show his jumpsuit, a small gold-plated steampunk sort of apparatus, and a dusky violin sitting at the bottom, complete with bow. "The dregs of another life, I fear. Nothing so interesting as your William might be."
no subject
But it didn't take long for him to begin to poke at the GOLD-PLATED STEAMPUNK APPARATUS, since he knew Rose wouldn't get angry at him for touching that.
"Aren't you an adult?" he asked, tinkering around with the apparatus with curiosity. "If you're an adult, then you should know." He never really thought about himself as an adult. He thought he might be a little stuffy, but never anything further than that. However, he did finally turn towards Sherlock Holmes again with the weird gold thing in his hand.
His companion really was an adult. He hadn't really thought about it, but he didn't particularly linger on any subject too deeply. It did seem strange, though, to see an adult after so long a time with only his friends and aliens under six. At that realization, he hesitated a bit in his knowledge on how to treat him, as a proper adult who knew all the right questions. An Edwardian era man with a violin and strange things in his locker. An adult. But John just really wanted to know what the gold shiny thing happened to be.
no subject
His eyes sketch over said gold-plated apparatus with a bit of a frown. His fingers strum at a few notes. It's almost something vaguely resembling Vivaldi.
"I should most certainly know, shouldn't I?" In an adult's body, and an inherently observant one at that. Every twitch of a lie, every scuffed shoe, every removed engagement band, all these details in direct opposition to what people may so adamantly claim to be the truth. The world should be getting sharper with his observations, and it certainly does, but there are days. He's not really sure what these days are. "Perhaps I'm merely a child at heart. Stuck between both worlds."
He tucks the violin under his arm and props the pipe experimentally into his mouth, even empty. Everything in working order. "What do you think it is?" The thing in John's hands, he probably means.
no subject
"Someone is probably out for you. Really out for you. Like spies. Or a criminal. A super criminal. Or maybe you're the super big criminal, and this is actually a switch so you can blow up all the worlds, but you should know better because Agent John Egbert is here and clear to stop you and your vile schemes. Or maybe it's like one of those things that makes big things tiny, and like there's a bunch of cool guns in here and they all shoot and stuff. Maybe you even have Nick Cage in there, except you can't stop him for nuttin'. Or maybe this is really something you got from aliens, and if you say a super duper secret word, it'll open up and give you a lot of candy but not Fruit Roll-Ups, because Betty Crocker is a witch. But the secret word is so secret, that nobody even knows it! If you say it, everybody's eyes will bleed and then some super secret agents will come swooping out from the ceiling and they'll have to fight us all except I have to get home to my daughter so we'll have to take over a plane and land in Las Vegas. Or maybe this sucks up ghosts. Maybe this is the ghost! Maybe you're the ghost, and this thing keeps you alive."
He held up the item higher and squinted at it again. Then he lowered it back into his arms, almost cradling it.
"Don't worry, Nick Cage," he whispered, "I'll get you out of there."
no subject
Holmes could have stopped him at any point in time to correct him, or to perhaps ask a question or two (like what, exactly, differentiated a rolled fruit from a regular fruit, though the cultist Crocker seemed to have something vaguely to do with it, according to the boy), but, well, this was fun. Half of these things were nonsensical observations and theories that Holmes didn't recognize, but John just kept right on trucking. Determined little fellow, wasn't he?
At the end of it all, Holmes puffs uselessly on his pipe, transferring it from one side of his mouth to the other and then into his hand, the one with his violin. "Good, John. Very good. Close, even." His free hand reaches out to gingerly begin to pluck the apparatus from John's arms - carefully, breathing evenly, as though it IS an explosive and it requires the utmost of care, before he puts the end of the bomb in his mouth oh god what is happening
and oh, it appears you can breathe out of it. A small oxygen supply.
no subject
"You could have died today," he said, with complete seriousness, as if he had not realized they had just erupted from weird blue liquid pads in a mass kidnapping action and Sherlock Holmes already knew the identity of the device. But he was somber, and serious.
"I wouldn't have died, but you could have died. I hope we live everyday to the fullest and be careful. Except not so full that your stomach really hurts and you can't eat anymore turkey." But with the serious time over, he was already scampering and standing on his tip-toes to try and take a better look at the apparatus, seemingly uncaring about his own stupid statements about life and death and life again.
"Wow, what is it? You have to tell me. We have gone through too much together that you have to tell me now, since it is a code." There was no code. There was no obligation. But John stared with all the intensity of all the buddy cop show obligations there were in the world.
no subject
Okay, he was delving far too much into the sarcasm territory for talking to a teenage boy. He was going to answer his question now.
He demonstrates again, taking in the mouthpiece again, and drawing in a breath. "A personal oxygen supply!" he crows, though the look on his face is vaguely wan. "Absolutely mine and not at all apprehended from another individual." He holds it out for John again, in case he wants to confirm that claim and, you know, put his mouth slobber where Holmes' mouth slobber has been. "Perhaps of less use here."
no subject
"I don't think I really need this, either." He meant for his windy thing powers, but he didn't give it back, either. It was just fun to play around with something for a while. But he really kinda hoped that Sherlock Holmes would come with a box set of awesome DVDs. He'd take what he could.
"Do you have any other cool stuff? Or kinda cool stuff."
no subject
When Holmes played games as a boy, even imaginary ones, he hardly dreamed about such physical impossibilities. Only sailing. And a small boy named Leonard who read all of the books that the other children didn't and agreed with all of Holmes' opinions. But not men stuck inside breathing apparatuses.
"One never knows when they're going to need a supplementary supply," he says passively, because the device has been useful for him in the recent past, impossibly useful. But he'd also had other intentions for it in his near future. Those plans had been sidetracked. "Though I'm afraid I've just the basics. The robe, the violin, the... heinous one piece number they seem to think I'll be wearing as part of a new wardrobe." He pops the pipe back in his mouth and shrugs a shoulder.
Mostly because he doesn't think John means the recreational substances rolled up in his pocket at current time and nor is he intending to let him in on that secret.
no subject
But he does catch, for another moment, on the pipe, and he looks down at the violin to his own faded reflection. Then up again, with more determination, though less certainty.
"Can I try that?" He pointed to the pipe, though not directly at it. He gestured towards it, with eyes shifting away from the violin to the area above his head.
"Just really quickly," he adds, as a promise. Because things did go very quickly, and sometimes, too quickly.
no subject
But it's the gesture that's more readily interesting, and for a split second, Holmes misses it - the violin, the robe, no, he saw it. The pipe. It was what he shifted last, and thus John's concentration would have been on it - though his concentration wasn't on it, not for the time being. In fact, it was everywhere but, and Holmes plucks the pipe from his mouth for a moment. It's not the gesture of a small boy who merely wants to pick up smoking for the first time, but- what?
After a moment's debate and hesitation, it's the second prompt that has him affirming - 'really quickly' - and Holmes finally holds it out, just slightly, with a mildly jerky movement of his arm. "It's empty, you know, no- Ah." And he fiddles with what he can, which is his facial features - his nose wiggles, his eyebrows furrow even as his mouth curls into a small smile. "No tobacco."
no subject
He holds the pipe with both hands, and then quickly drops his left when he thought he looked like he had never handled a pipe before. Straightening up importantly, he put the pipe into his mouth, and thought about three things. First, there really wasn't any tobacco in there, and it was a little disappointing because it would have been a totally authentic experience. Second, it was cold and hard and not really that fun. The third wasn't something to be put into words.
"Do I look older with this?" He grinned sloppily, one hand still holding the pipe in a distinguished manner. He probably looked super cool, and not like a little kid trying to fill up the absence in his life at all.