Guide (
theguidinghand) wrote in
ataraxionlogs2012-01-15 11:05 am
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Entry tags:
- !jump,
- "todd",
- agent south dakota,
- agent washington | au,
- albert wily,
- alexander,
- america (alfred f. jones),
- asato,
- belarus (natalia arlovskaya),
- cave johnson,
- chase kilgannon,
- claudio kilgannon,
- clive dove,
- dave strider,
- davesprite,
- doug rattmann,
- fox,
- gideon "mouse" graham,
- hallah "aberdeen" tawse,
- handsome bob,
- ianto jones,
- jack harkness,
- jack noir | au,
- jade harley,
- james "durham" baxter,
- james t. kirk (xi),
- japan (kiku honda),
- japan (sakura honda),
- jeff "joker" moreau,
- john "oxford" buchanan,
- john egbert,
- john watson,
- kasumi goto,
- katniss everdeen,
- kristeva,
- kroton,
- megamind,
- mordin solus,
- natalie faust,
- natasha romanoff,
- neal caffrey,
- nepeta leijon,
- netherlands,
- nigel colbie,
- ratchet,
- raven darkholme,
- re-l mayer,
- rey,
- robert capa,
- rory williams,
- roxanne ritchi,
- russia (ivan braginski),
- shadow,
- sherlock holmes,
- sherlock holmes (2009),
- sikozu,
- spock (xi),
- statsraaden,
- tali'zorah vas normandy,
- tavros nitram,
- the doctor (eleventh),
- the meta,
- tommy conlon,
- travis,
- wesley gibson,
- wheatley,
- wichita
(no subject)
CHARACTERS: EVERYONE
LOCATION: MED BAY
WARNINGS: ... Partial nudity? It should be pretty tame, but let me know if I need to add anything.
SUMMARY: Side-effects of a jump may include disorientation and temporary memory loss. Fortunately, there are a handful of others who have been through this before.
NOTES: Yes, it's a rehashing of the game premise. Don't worry, you can personalize your own (re-)introduction!
You wake up, alone in the dark.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
Don't worry, you are not alone. There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. They will help you through your disorientation, even though they might suffer from it too.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
LOCATION: MED BAY
WARNINGS: ... Partial nudity? It should be pretty tame, but let me know if I need to add anything.
SUMMARY: Side-effects of a jump may include disorientation and temporary memory loss. Fortunately, there are a handful of others who have been through this before.
NOTES: Yes, it's a rehashing of the game premise. Don't worry, you can personalize your own (re-)introduction!
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
Don't worry, you are not alone. There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. They will help you through your disorientation, even though they might suffer from it too.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
no subject
"Sorry. Just—" He gestures at the lockers around them, in the vague direction of the Medbay. "—if the last twenty minutes are any indication of the overall influx we're looking at, the projections are off. Way off, and I—" Capa shakes his head. Catches himself and starts over again, exhaling audibly as a surge of nausea twists his insides then releases them again. "Yeah. Somewhere quieter'd be great."
no subject
Re-l walks with him down the hall, making sure no one's following just yet. She finally looks up at him. "You're upset." Understatement. "What's this about projections?"
no subject
Once alone he gives her a frank look and what he says next isn't judgmental or defensive, it's just Capa doing what he knows best: reiterating fact, being precise, being as literal as literal can be.
"I'm mentally disoriented and physically compromised by the warp sickness, Re-l, not upset," he tells her. And as far as he can tell, he's not upset. Concerned, yes, but anyone with sense would be. But being upset wouldn't be helpful; if anything it'd be counterproductive, which was one thing Capa was loathe to be. Still, he concedes: "I am concerned. We expected more people as a result of the jump, but if the numbers begin to trend, there may be a case of escalation here, and what we want is — at worst — a plateau."
no subject
"And we'll run out of room. We won't be able to keep track of everyone." Shit. That's going to be a problem. They barely made it to Tansei station with the food that was on board and if Ward and Resnik weren't going to let them go out again...
She scowls. "We're missing people, too. People who were here the first time we jumped, when you and I arrived." That bothers her a great deal.
no subject
"No, the carrying capacity of the Tranquility easily reaches into hundres of thousands, if my estimations are correct. This is a colonization ship, which means it has to carry the population of an entire city without so much as batting an eyelash. Which it can do, though resources are a concern. Without Corazon—" That gets Capa to frown, the name still somewhat bitter in his mouth. "—without a proper staff to mind the oxygen garden, there's no way to ensure that oxygen yield will be nearly as high as it has to be. As for food and rations, I don't know exactly what the Tranquility has as far as collateral is concerned. So keeping the kitchens flush as the numbers rise, well—" Capa shrugs. And that's not the end of it.
"And then there's trying to keep track of everyone. Making sure that the general populace is both trained for space protocols as well as willing to work with the crew rather than against it." A pause and then the frown on Capa's face deepens, almost looks like a proper frown for once, even though the expression still remains smaller than most people's. His voice drops down to a whisper; he's thinking about the door, about the message they'd found.
"And if there's someone else on the ship. A third party that hasn't been accounted for—" Capa isn't sure exactly where to go with that sentence. None of the options that follow are particularly good, so he keeps it open ended to see where Re-l's train of thought brings it first.
no subject
But what he says next is even more alarming. Without oxygen, without any sort of way to keep the garden running, they could all be in a hell of a lot trouble. Goddammit. Where are the Proxies when you need them? Lurkers of their own domes, killers, saviors and gods... They could use one right about now. But that simply draws her mind back to the door, to the message.
It's not the first time she's seen cryptic and startling messages written somewhere for only a select few to find. This mystery is just as bad as her last and she worries how far the scales will tip this time...and if she really wants to pursue this truth.
She folds her arms across her chest and presses her thumb to her lips in thought. She says nothing for a long moment. "A third party that may or may not have been the cause for us even being here in the first place." The thought hasn't escaped her. "I don't like it. There's too many unknowns. Too many questions, not enough answers...and not enough places to find those answers without jeopardizing too many people." One wrong move on the crew's part and they could end up like the last set: gone.
no subject
"There is an alternative theory," he eventually says. "One that seems to split the difference between the other two." Rubbing his arm absently, Capa glances around to ensure that yes they truly are alone before continuing. "It's possible that the third party is the ship. That's something has happened within its systems and now it's trying to fix itself. Not unlike the way the body self-regulates its own chemistry—" A pause and Capa himself tries to wrap his head around the theory. "—if the ship is in any way sentient. It may be deliberately trying to repopulate itself, given whatever happened before we got here."
no subject
"But why would it keep trying to repopulate? It doesn't make sense. Why would it dump out an entire crew of capable people and then turn around and bring so many back?" And if it was sentient, why couldn't it keep supplying them with adequate food on its own?
Unless those stasis pods and the fluid is supposed to be food. Ugh.