Guide (
theguidinghand) wrote in
ataraxionlogs2012-01-15 11:05 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !jump,
- "todd",
- agent south dakota,
- agent washington | au,
- albert wily,
- alexander,
- america (alfred f. jones),
- asato,
- belarus (natalia arlovskaya),
- cave johnson,
- chase kilgannon,
- claudio kilgannon,
- clive dove,
- dave strider,
- davesprite,
- doug rattmann,
- fox,
- gideon "mouse" graham,
- hallah "aberdeen" tawse,
- handsome bob,
- ianto jones,
- jack harkness,
- jack noir | au,
- jade harley,
- james "durham" baxter,
- james t. kirk (xi),
- japan (kiku honda),
- japan (sakura honda),
- jeff "joker" moreau,
- john "oxford" buchanan,
- john egbert,
- john watson,
- kasumi goto,
- katniss everdeen,
- kristeva,
- kroton,
- megamind,
- mordin solus,
- natalie faust,
- natasha romanoff,
- neal caffrey,
- nepeta leijon,
- netherlands,
- nigel colbie,
- ratchet,
- raven darkholme,
- re-l mayer,
- rey,
- robert capa,
- rory williams,
- roxanne ritchi,
- russia (ivan braginski),
- shadow,
- sherlock holmes,
- sherlock holmes (2009),
- sikozu,
- spock (xi),
- statsraaden,
- tali'zorah vas normandy,
- tavros nitram,
- the doctor (eleventh),
- the meta,
- tommy conlon,
- travis,
- wesley gibson,
- wheatley,
- wichita
(no subject)
CHARACTERS: EVERYONE
LOCATION: MED BAY
WARNINGS: ... Partial nudity? It should be pretty tame, but let me know if I need to add anything.
SUMMARY: Side-effects of a jump may include disorientation and temporary memory loss. Fortunately, there are a handful of others who have been through this before.
NOTES: Yes, it's a rehashing of the game premise. Don't worry, you can personalize your own (re-)introduction!
You wake up, alone in the dark.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
Don't worry, you are not alone. There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. They will help you through your disorientation, even though they might suffer from it too.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
LOCATION: MED BAY
WARNINGS: ... Partial nudity? It should be pretty tame, but let me know if I need to add anything.
SUMMARY: Side-effects of a jump may include disorientation and temporary memory loss. Fortunately, there are a handful of others who have been through this before.
NOTES: Yes, it's a rehashing of the game premise. Don't worry, you can personalize your own (re-)introduction!
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
Don't worry, you are not alone. There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. They will help you through your disorientation, even though they might suffer from it too.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
no subject
no subject
no subject
no subject
"Can I try to contact you here?" Too late, he was already trying to ping the Doctor, even if they were standing not even a feet away.
no subject
"John, come in Johnny-boy. Can you read me?"
no subject
"Doctor, Doctor, we have a situation over here. What's your twenty?"
no subject
no subject
"Be on standby. Remember, we are on a super duper galuper secret mission. Enemies can attack at any moment! And they'll probably be samurai, ninjas, and helicopters."
no subject
no subject
"Watch where you're shooting, Med Bay! Roger that, but geez louise! I'll have to explain this hot hole in my hat to my wife and kids at home!" He pulled out an actual hammer, now, from his wallet. It was bigger than the wallet, and it was also very colorful, and he didn't seem to have any problems wielding it.
"I'm going in. Remember, I don't want any of those baked goods stuff. If it's cake, then it's out."
no subject
"Now that is interesting. May I?" Without waiting for an answer, he pulled the sonic out and gave the wallet a scan. Whatever technology John was dealing with here, it had to be something similar to the Time Lords' dimensionally transcendental spaces.
no subject
"No Fruit Roll-Ups," he insisted, folding his arms across his chest importantly. "Did you know those were made by Betty Crocker? She's got her witch hands sunk all over that fruit product. You have to be careful. Think on your feet, but not with your feet."
no subject
"Noted." He reached out a finger and tapped John on the chest. "Where you from, by the way?" He had been assuming Earth, but after John had produced that hammer...
no subject
"I come from the planet Farts, and I am new to your type of civilization. I think Earth is a great place, and I have watched your movies about Nick Cage. I think he is a wonderful guy. You should be proud of his accomplishments, because he is better than pyramids and everything." He did, however, hide his mouth behind his hand to giggle.
no subject
"Technologically advanced, Farts?" he asked. "Big on science?"
no subject
"Greetings, human. Or as they say on my planet, pfft pfffft pffffftttt."
no subject
"Which, seriously, actually seriously, how does a human wind up with one of those? Not exactly standard issue, in my experience."
no subject
But back to really important matters, as he cleared his throat and assumed the face that he thought the aliens would have on when they encountered Jodie Foster.
"Your world is just not ready for us yet," he said with solemnity.
no subject
"Listen. I'm an actual not-from-Earth alien, and my people invented that technology. Weren't too keen on sharing, either. Not that I agreed with a lot of their policies. But still. You - really know a whole lot of people who have something like that?"
no subject
"Yeah, Dave and Jade and Rose all have it. And this..." He touched the wallet, and hesitated. But then he smiled again, brightly and cheerfully. "What's your Fetch Modus? I used to have this super crappy one. It shot things EVERYWHERE."
no subject
"Mostly I just grab whatever I intend to." He opened his jacket to show the inside pocket, which unfortunately ever since he'd been pulled onto the Tranquility had only housed his sonic screwdriver. "I'd demonstrate if I had anything more than the sonic in here at the moment. Not so impressive, reaching into a pocket and taking out the one and only thing that's there."
no subject
"I do know some actual aliens, except they're kinda weird. I'm not sure if they have this too, but I think it's really handy." He peered into the wallet again to wave at Casey, his salamander daughter.
no subject
"What sort of actual aliens?"
no subject
no subject
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)