Guide (
theguidinghand) wrote in
ataraxionlogs2012-01-15 11:05 am
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Entry tags:
- !jump,
- "todd",
- agent south dakota,
- agent washington | au,
- albert wily,
- alexander,
- america (alfred f. jones),
- asato,
- belarus (natalia arlovskaya),
- cave johnson,
- chase kilgannon,
- claudio kilgannon,
- clive dove,
- dave strider,
- davesprite,
- doug rattmann,
- fox,
- gideon "mouse" graham,
- hallah "aberdeen" tawse,
- handsome bob,
- ianto jones,
- jack harkness,
- jack noir | au,
- jade harley,
- james "durham" baxter,
- james t. kirk (xi),
- japan (kiku honda),
- japan (sakura honda),
- jeff "joker" moreau,
- john "oxford" buchanan,
- john egbert,
- john watson,
- kasumi goto,
- katniss everdeen,
- kristeva,
- kroton,
- megamind,
- mordin solus,
- natalie faust,
- natasha romanoff,
- neal caffrey,
- nepeta leijon,
- netherlands,
- nigel colbie,
- ratchet,
- raven darkholme,
- re-l mayer,
- rey,
- robert capa,
- rory williams,
- roxanne ritchi,
- russia (ivan braginski),
- shadow,
- sherlock holmes,
- sherlock holmes (2009),
- sikozu,
- spock (xi),
- statsraaden,
- tali'zorah vas normandy,
- tavros nitram,
- the doctor (eleventh),
- the meta,
- tommy conlon,
- travis,
- wesley gibson,
- wheatley,
- wichita
(no subject)
CHARACTERS: EVERYONE
LOCATION: MED BAY
WARNINGS: ... Partial nudity? It should be pretty tame, but let me know if I need to add anything.
SUMMARY: Side-effects of a jump may include disorientation and temporary memory loss. Fortunately, there are a handful of others who have been through this before.
NOTES: Yes, it's a rehashing of the game premise. Don't worry, you can personalize your own (re-)introduction!
You wake up, alone in the dark.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
Don't worry, you are not alone. There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. They will help you through your disorientation, even though they might suffer from it too.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
LOCATION: MED BAY
WARNINGS: ... Partial nudity? It should be pretty tame, but let me know if I need to add anything.
SUMMARY: Side-effects of a jump may include disorientation and temporary memory loss. Fortunately, there are a handful of others who have been through this before.
NOTES: Yes, it's a rehashing of the game premise. Don't worry, you can personalize your own (re-)introduction!
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
Don't worry, you are not alone. There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. They will help you through your disorientation, even though they might suffer from it too.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
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That paranoid expression is noted as well, and while Japan is just as worried now, he wants to do his best to help Holland. Somehow, at least. So he'll fold his arms awkwardly, still not entirely used to not having sleeves to slide his hands into, and look up to him. "Perhaps it will be clear in time... That seems to be the pattern so far."
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Not that it makes him look any less concerned.
He chews his lip as he looks back. He doesn't wanna wait. "I'd rather know now." And with that he's diving back into his locker, only to find something that looks like a cell phone, and definitely isn't his. He might have Philips, but he knows phones are Japan's thing.
So he thrusts it over, sure that Japan will figure it out faster than he will.
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Ninja suit putting-on skills aside though. He was about to try and come up with something to make this better (and fail miserably again), but instead he accepts the device. Oh? What's this? A quick glance at his own locker and he realizes there's one in there, as well, but he'll work with what's in his hand for the time being.
"A phone?"
'Please take the blue lift to the passenger quarters.'
"...It seems as if it won't work just yet. Ah, but there are instructions." He offers it back to show Holland before moving to gather his own things. Ignoring the throbbing in his head and a bit of dizziness, things were... clearer now. Somewhat.
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Cautiously, he takes it back, and glances back and forth between his locker and Japan, wondering if his friend got the same device.
"Do ya have one?"
He sounds casual, but he looks worried, and busies himself with pawing through the things in his own locker. Upon rifling through his belt pocket he finds tobacco, and nearly cracks a smile for it.
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It just keeps repeating that they should take the lift. And so he'll look to Holland. He wonders just where that lift takes them... Or rather, what it takes them to. Anything chaotic? With these items, it doesn't seem so, but the suits are rather... Hm.
Fell asleep!
He flicks his eyes toward the lift, busy thinking of ten thousand ways this could end badly, but there's not much of a choice. What're they gonna do, hang out in the locker room forever?
"Maybe we can talk t'someone up there." For most people that would've been something more like Why the hell are we still down here, c'mon, and even though the words are nicer, he still sounds gruff and impatient.
ehehe good morning! or afternoon!
"Perhaps so..." He nods and moves over towards the lift.
Most certainly afternoon! o/
Immediately, he follows, walking more slowly than usual as he paws through his belt pouch. He makes a small, surprised sound when he comes across a tiny tin of hair wax - hell yeah.
I am always in the past, it seems!
Once he's got a firm enough grip on the bokken, he steps onto the lift and turns to wait. Maybe his grip will make it clear just how confident he is in his skills with it. Still, he's a bit out of practice... He sighs lightly, silently hoping that he wouldn't have to come to use it.
A quick thought as an interruption, and he glances at his own arm before looking to Holland. "Holland-san has 026, correct?" It seems they both start with the 002, though, so he doesn't bother mentioning that. But if it might be of use to remember later...
"I will remember it. Ah, and mine is 008..."
I'm EST, so... in the middle.
But yeah. More important shit. He leans back against the lift, notices Japan's hold, and hopes they won't actually need to fight, as he's dizzy enough just leaning against the wall.
"Mm," he pulls his sleeve back to double-check. "Yeah, it's - "
And then he blanks on what that number actually means, despite realizing there's some reason he should know it.
"Damn it.
XD uwah so many people in EST... /PST here
"...Something important?" As much as he wants to keep watching Holland to make sure, though, he's staring at the lift door and waiting for it to open.
West Coast or Philippines?
"It's ...somethin' I should know."
Another few seconds of staring at the 026 mocking him from his arm, and the rest of the conversation catches up with him.
"You're number eight?"
oh I should clarify these things. west coast!
"...A lucky number... I suppose."
Lucky, sure. ĺ…«, like growing prosperous... But somehow it just feels taunting. All of these strange and unnerving things happening, but at the end of the day, at least his number is lucky?
It just doesn't sit well with him.
And then the door opens, and he finds himself gripping his sword tighter... for nothing. Passenger quarters. So rooms, all over, and they're numbered as well. He steps out hesitantly, regardless.
A handier timezone than the Philippines!
"Maybe not."
He stands up straighter as soon as the lift stops, tensed up - blinks when the doors open, and remains ready to spring into action even as he enters the hallway.
"This is weird," he mutters, eloquent as always. Glances between the door numbers and the number on his wrist and wonders if Japan's thinking the same thing. The lockers worked that way, why not the rooms.
Very true!
Creepy. He's expecting things from horror films now as he takes his hand away and moves a little more down the numbers.
no subject
He's not paranoid enough to think of horror films, but he's definitely worrying that they're stuck here.
"Y'think we should go in? Uh. Once we find our rooms."
no subject
This is just strange...
Windstorms = spotty power/internet, sorry!
"What if it locks when we go in."
No worries!
These paranoid thoughts are contagious. And now Japan's wondering about it, among other things, and it's not a very cheerful line of thinking.
"I suppose we could try entering one together..." Sort of hesitantly spoken, but he does think Holland is pretty strong, and he has faith in his own ability to find useful things and ways out of situations, so maybe it would be better that way...!
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"Mm," a grunt and not words, exactly, but it's definitely uttered with a disagreeing tone. "Then we'll both get stuck." He's unaware of the thought process behind Japan's suggestion, though.
no subject
"Holland-san is quite strong as well," he states, eyeing Holland now. He's tall too, surely that's helpful. "So I believe if such a thing were to happen, we'd have a better chance together."
He's too cocky though, why does no one call him on this...
no subject
"...maybe." That was a good thing to keep in mind, yeah. "But if one of us was trapped, the other could get help..." he trails off and chews his lip again, suddenly wondering if anyone they found would help.
"If ya found anyone."
Yes, he's already assuming he'd be the one to go in first.
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Though he doesn't get to voicing his concern about that, instead stopping in his tracks with a sudden "Ah!" as he recalls something. He pulls out the phone-like machine from earlier. Sure enough, it's working this time. So he'll take his time looking it over, silent for now. A network, it seemed...
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And practically trips over Japan as he stops, looking incredibly worried until the comms device is pulled out, and then he simply looks curious. He tries to keep from getting too close, but damn it, he wants to see.
"What is it?"
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There's a few more minutes of investigation before Japan decides to try out this communication system. By starting a private video call to the number that matched with Holland's to see if it would work.
"Is Holland-san getting this?" A stare at the screen, then a glance to Holland. "It seems there is a list of many of these. So I suppose we can speak to one another this way. It is by number... See?" He offers his and shows the options for making a "post." Sending it to everyone seems much simpler than what Japan just did with the private call... but he tries to explain that, anyway.
Why give them these devices, though? Japan wasn't quite sure.
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hands from his face* sob typos...
I got it!
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