Guide (
theguidinghand) wrote in
ataraxionlogs2012-01-15 11:05 am
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Entry tags:
- !jump,
- "todd",
- agent south dakota,
- agent washington | au,
- albert wily,
- alexander,
- america (alfred f. jones),
- asato,
- belarus (natalia arlovskaya),
- cave johnson,
- chase kilgannon,
- claudio kilgannon,
- clive dove,
- dave strider,
- davesprite,
- doug rattmann,
- fox,
- gideon "mouse" graham,
- hallah "aberdeen" tawse,
- handsome bob,
- ianto jones,
- jack harkness,
- jack noir | au,
- jade harley,
- james "durham" baxter,
- james t. kirk (xi),
- japan (kiku honda),
- japan (sakura honda),
- jeff "joker" moreau,
- john "oxford" buchanan,
- john egbert,
- john watson,
- kasumi goto,
- katniss everdeen,
- kristeva,
- kroton,
- megamind,
- mordin solus,
- natalie faust,
- natasha romanoff,
- neal caffrey,
- nepeta leijon,
- netherlands,
- nigel colbie,
- ratchet,
- raven darkholme,
- re-l mayer,
- rey,
- robert capa,
- rory williams,
- roxanne ritchi,
- russia (ivan braginski),
- shadow,
- sherlock holmes,
- sherlock holmes (2009),
- sikozu,
- spock (xi),
- statsraaden,
- tali'zorah vas normandy,
- tavros nitram,
- the doctor (eleventh),
- the meta,
- tommy conlon,
- travis,
- wesley gibson,
- wheatley,
- wichita
(no subject)
CHARACTERS: EVERYONE
LOCATION: MED BAY
WARNINGS: ... Partial nudity? It should be pretty tame, but let me know if I need to add anything.
SUMMARY: Side-effects of a jump may include disorientation and temporary memory loss. Fortunately, there are a handful of others who have been through this before.
NOTES: Yes, it's a rehashing of the game premise. Don't worry, you can personalize your own (re-)introduction!
You wake up, alone in the dark.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
Don't worry, you are not alone. There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. They will help you through your disorientation, even though they might suffer from it too.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
LOCATION: MED BAY
WARNINGS: ... Partial nudity? It should be pretty tame, but let me know if I need to add anything.
SUMMARY: Side-effects of a jump may include disorientation and temporary memory loss. Fortunately, there are a handful of others who have been through this before.
NOTES: Yes, it's a rehashing of the game premise. Don't worry, you can personalize your own (re-)introduction!
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
Don't worry, you are not alone. There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. They will help you through your disorientation, even though they might suffer from it too.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
no subject
To prove her point she clambers to feet, trying to look as non-threatening as possible. It can be hard, given the fangs in her smile and all, but she tries. She even considers rubbing her cheek against him and purring, but Equius probably wouldn't approve of her doing that to people she just met. That and the Doctor is still kinda wet. Kinda counter-productive to her drying off mission.
"Then again, I've never seen a human up close until today. I don't think I've seen an adult-looking one ever. You're the first! I hope you're a good representative fur what others are like."
no subject
no subject
She leans in slowly to give him a hesitant sniff. Not that it really helps she doesn't know enough about human scent to discern them from other aliens, but she can pretend.
no subject
"Time Lord. I don't hold it against humans for the coincidence in evolution, but actually, we did come first."
no subject
"Really? I assumed the human universe inherited qualities from our universe. You do look a lot like them, much more than trolls do, and I think Terezi's furriend has some time traveling powers...
But I guess if you live in the same universe as them, it's all the same principle. I just didn't know there were other aliens in the universe we made! Then again, I'm not really an expurrt."
She scratches her head and giggles. "Gosh, this is messy. Either way, trolls came first!"
no subject
It's been a long while since the Doctor was at the Academy, but he can't remember any mention of trolls in the Dark Times. There had been a lot of things going on in the Dark Times, to be sure - aside from being just plain dark they'd been incredibly chaotic, and even the Time Lords couldn't have kept a perfect record of everything that had occurred. But none of the creatures who'd existed back in the time before reality could lay claim to having created the universe. That would make them... well... gods.
"Loads of aliens where I'm from," he says. "Loads of universe to put them in. Planets and stars going on for longer than anyone's eyes are able to look." Except perhaps for his, but he's a bit of a cheat. "When you say you made the universe..."
no subject
"I mean that we made the universe! Every successful session of SGRUB creates one. Sure wasn't easy either. It was tricky enough breeding frogs to make Bilious Slick, but then the Black King turned out to be an adfursary we could barely beat."
Obvious implications are you live in a frog, Doctor.
no subject
"...I'm not entirely sure, but I'm starting to think we might come from totally different realities." Which is a big problem if it's true, but it's the only possible reason he can come up with for her speaking such utter nonsense.
no subject
"That could be pawsible! Admittedly, I'm still in the purrocess of the learning about how universes work. I only have the basics down, but I guess not everyone the frog thing, heehee."
no subject