Guide (
theguidinghand) wrote in
ataraxionlogs2012-01-15 11:05 am
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Entry tags:
- !jump,
- "todd",
- agent south dakota,
- agent washington | au,
- albert wily,
- alexander,
- america (alfred f. jones),
- asato,
- belarus (natalia arlovskaya),
- cave johnson,
- chase kilgannon,
- claudio kilgannon,
- clive dove,
- dave strider,
- davesprite,
- doug rattmann,
- fox,
- gideon "mouse" graham,
- hallah "aberdeen" tawse,
- handsome bob,
- ianto jones,
- jack harkness,
- jack noir | au,
- jade harley,
- james "durham" baxter,
- james t. kirk (xi),
- japan (kiku honda),
- japan (sakura honda),
- jeff "joker" moreau,
- john "oxford" buchanan,
- john egbert,
- john watson,
- kasumi goto,
- katniss everdeen,
- kristeva,
- kroton,
- megamind,
- mordin solus,
- natalie faust,
- natasha romanoff,
- neal caffrey,
- nepeta leijon,
- netherlands,
- nigel colbie,
- ratchet,
- raven darkholme,
- re-l mayer,
- rey,
- robert capa,
- rory williams,
- roxanne ritchi,
- russia (ivan braginski),
- shadow,
- sherlock holmes,
- sherlock holmes (2009),
- sikozu,
- spock (xi),
- statsraaden,
- tali'zorah vas normandy,
- tavros nitram,
- the doctor (eleventh),
- the meta,
- tommy conlon,
- travis,
- wesley gibson,
- wheatley,
- wichita
(no subject)
CHARACTERS: EVERYONE
LOCATION: MED BAY
WARNINGS: ... Partial nudity? It should be pretty tame, but let me know if I need to add anything.
SUMMARY: Side-effects of a jump may include disorientation and temporary memory loss. Fortunately, there are a handful of others who have been through this before.
NOTES: Yes, it's a rehashing of the game premise. Don't worry, you can personalize your own (re-)introduction!
You wake up, alone in the dark.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
Don't worry, you are not alone. There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. They will help you through your disorientation, even though they might suffer from it too.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
LOCATION: MED BAY
WARNINGS: ... Partial nudity? It should be pretty tame, but let me know if I need to add anything.
SUMMARY: Side-effects of a jump may include disorientation and temporary memory loss. Fortunately, there are a handful of others who have been through this before.
NOTES: Yes, it's a rehashing of the game premise. Don't worry, you can personalize your own (re-)introduction!
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
Don't worry, you are not alone. There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. They will help you through your disorientation, even though they might suffer from it too.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
no subject
He's quite distressed.
Chase can't really handle things like this--she doesn't know how, for one--and she's been living on a space ship herself all her life--but this kindly gentlemen (even if he was a bit short) was clearly unaccustomed.
She bites her lip, worry showing on her face before she sets the clipboard aside carefully and walks up to the poor man, awkwardly reaching tiny hands upwards. She gets as far as the other's bare shoulder and proceeds to awkwardly pat him twice in a vague attempt to be comforting.
"Would a puzzle help?"
no subject
At least it's distracting from the whole matter of alternate universes and copies and space and all that.
He huffs noisily and unnecessarily, edging away from her hand in the slightest - really, that was odd, he wasn't quite used to strangers patting him, but then he could count on one hand the people who he was familiar enough with to do so - and narrowing his eyes in a quizzical manner. "What sort of puzzle?"
no subject
This Sherlock, she decided, was weird.
Then again, so was the other one.
"A puzzle. Mathematics, riddles, problem solving. Something to jog your mind. Place you in a familiar mindset. I should think it's fairly obvious."
..Okay, maybe she was a little chuffed at the way he reacted to her awkward pat. But in all honesty, it's the first time she'd tried something like that.
no subject
To be fair, at least the patting thing wasn't her fault. He didn't seem concerned that it would have appeared that way to anyone else.
"I meant," he begins to clarify, and then pauses, nose wrinkled, his words escaping him for a moment as he raises a hand and waves it, vaguely, in her direction as though to drum up the right phrasing. "Just- Yes, the puzzle! Steady as she goes!"
He scoffs again, a breathless thing as he folds his hands on top of his knees.
no subject
"I am the beginning of the end, and the end of time and space. I am essential to creation, and I surround every place. What am I?"
no subject
Chase can hardly get out the end of her statement before Holmes is instantly shooting back her answer, "The culprit is, of course, letter 'E'." There's a moment's pause, before he gasps loudly and zealously. "Oh, that was quite nice, actually. Yes, I think I should have another."
no subject
Yes, that was a bit of a jab. Still, it she clears her throat and takes another go:
"I run over fields and woods all day. Under the bed at night I sit not alone. My tongue hangs out, up and to the rear, awaiting to be filled in the morning. What am I?"
no subject
"A shoe," he says quickly, adamantly, a hand waving passively waving off the riddle. "How do you mean smarter?"
Okay, maybe a little childish enough.
no subject
"Not smarter," except yes, maybe a little bit--Chase has never come from a world where space travel doesn't exist, after all. Hyper genius or not it's hard for her brain to wrap around certain concepts.
"I just play games with him a lot. Spock, Sherlock, Clive and I. Wheatley likes to watch, but..." It kind of creeps her out. Trying not to focus on that, she flicks her attention to the older man.
"But maybe you should put some clothes on and get yourself checked up, hnn?"
no subject
Sherlock Holmes has been called many things. 'Proud' and 'arrogant' are so regularly included among those, for proper reasons.
He hasn't forgotten his shoulder, of course - it's hard to, when the thing is throbbing profusely in wake of everything, even with how focused his mind is on what was previously referred to as the impossible. He feels like he's reinventing his entire vocabulary and all he's known, and it's not a fantastic feeling. He feels ill, on top of the pain in his shoulder. Still, he doesn't stand, stubbornly. "When I feel like it. They're not immediately necessary."
no subject
"Especially if you're unused to space. "
no subject
"Not," he argues in return, and looks back up at Chase. "Though it's interesting that so many are fully willing to use my own discomfort - the cold - as a motivator for putting on a paltry, thin jumpsuit. Why, how much heat could that generate, really? Were the cold really a problem, one would apologize, suggest a jacket or some thicker form of clothing to wear, as the jumpsuit will not make much difference. In knowing this, it's revealed that their true motivations lie within their own comfort zones: That's to say the social norm of being clothed while meeting strange, new people, or people in general with whom one may not be intimately familiar."
Oh, you've got him going now. He's almost in a trance, carrying on very quickly and very clinically, as though he's reciting rather than creating the analysis on the spot. "Were the nakedness a problem, you wouldn't have taken the time to leave the room and return of your own volition, where you know people are going to be in various states of undress, but that's not your business nor your concern - perhaps because of learning experiences, perhaps it's just merely not a factor in your culture, though the former is more likely considering your own clothing being a priority upon waking up here. Mine, however, were not until it was a convenience, and thus the conclusion is that your attempts are to change the subject, now tell me why he's smarter!"
And finally, he breathes.
no subject
She blinks for a few moments, nodding ever-so-slightly, and opens her mouth to speak before closing it.
"Or maybe I just noticed the fact that you were bleeding and probably needed to go see a doctor which would mean getting dressed." Which was half-true, yes, but it's also merely a line to buy Chase time to collect herself.
She does, and smooths out her hair, picking up the clipboard and pen and making a point to tap the pen against the board.
"Sherlock with blue eyes I've known longer. And solved quite a number of riddles with him. It's familiarity."
no subject
"Well, then, in future, you should specify, 'he's more familiar'," Holmes answers, a bit of an irritated edge to his voice, "rather than the alternative, less accurate, and mildly offensive, 'he's smarter'." He eyes the clipboard, the pen, then the girl, and he finally stands.
"The shoulder can wait. It merely needs fresh stitches, and nothing more." Never mind how much blood he lost from the wound originally, or how much he may even again now if he strains it.
no subject
"I work in communications, I'm not part of the medical staff, but John Watson should be able to help." She pauses, raising an eyebrow. "Assuming you're not going to be rude to him. Which is a fairly broad assumption based on your current behaviour."
no subject
Tch, that name again. John Watson, a name that caused a familiar warmth in such a cold place and yet simultaneously a sick dread that coiled in his throat. "I never hired him," he replies in turn, but he's not going to take anything out against this John Watson. Yet.
no subject
It's a weary, tired sigh that a little girl shouldn't have, but her shoulders drop and she closes her eyes and thinks of when things were far more simple, when all she was doing was studying the Scripture in her room.
"Mr. Holmes, sir. Stubborn or not, you're going to have to go to the doctor eventually."
no subject
Though his dread in regards to seeing Doctor Watson are beyond a childish man who's staving off the inevitable pain of an appointment with a physician, the treatment of his injury. There's something darker in his expression, but he doesn't let her on as to what.
"You know, it would hardly be the first time I've tended to my own wounds."