Guide (
theguidinghand) wrote in
ataraxionlogs2012-01-15 11:05 am
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Entry tags:
- !jump,
- "todd",
- agent south dakota,
- agent washington | au,
- albert wily,
- alexander,
- america (alfred f. jones),
- asato,
- belarus (natalia arlovskaya),
- cave johnson,
- chase kilgannon,
- claudio kilgannon,
- clive dove,
- dave strider,
- davesprite,
- doug rattmann,
- fox,
- gideon "mouse" graham,
- hallah "aberdeen" tawse,
- handsome bob,
- ianto jones,
- jack harkness,
- jack noir | au,
- jade harley,
- james "durham" baxter,
- james t. kirk (xi),
- japan (kiku honda),
- japan (sakura honda),
- jeff "joker" moreau,
- john "oxford" buchanan,
- john egbert,
- john watson,
- kasumi goto,
- katniss everdeen,
- kristeva,
- kroton,
- megamind,
- mordin solus,
- natalie faust,
- natasha romanoff,
- neal caffrey,
- nepeta leijon,
- netherlands,
- nigel colbie,
- ratchet,
- raven darkholme,
- re-l mayer,
- rey,
- robert capa,
- rory williams,
- roxanne ritchi,
- russia (ivan braginski),
- shadow,
- sherlock holmes,
- sherlock holmes (2009),
- sikozu,
- spock (xi),
- statsraaden,
- tali'zorah vas normandy,
- tavros nitram,
- the doctor (eleventh),
- the meta,
- tommy conlon,
- travis,
- wesley gibson,
- wheatley,
- wichita
(no subject)
CHARACTERS: EVERYONE
LOCATION: MED BAY
WARNINGS: ... Partial nudity? It should be pretty tame, but let me know if I need to add anything.
SUMMARY: Side-effects of a jump may include disorientation and temporary memory loss. Fortunately, there are a handful of others who have been through this before.
NOTES: Yes, it's a rehashing of the game premise. Don't worry, you can personalize your own (re-)introduction!
You wake up, alone in the dark.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
Don't worry, you are not alone. There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. They will help you through your disorientation, even though they might suffer from it too.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
LOCATION: MED BAY
WARNINGS: ... Partial nudity? It should be pretty tame, but let me know if I need to add anything.
SUMMARY: Side-effects of a jump may include disorientation and temporary memory loss. Fortunately, there are a handful of others who have been through this before.
NOTES: Yes, it's a rehashing of the game premise. Don't worry, you can personalize your own (re-)introduction!
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
Don't worry, you are not alone. There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. They will help you through your disorientation, even though they might suffer from it too.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
Open!
Two seconds later he falls right out of the grav couch and hits the floor with low grunt, eyes flying open to see - nothing.
Immediately he sucks in a breath and scrambles back against the nearest surface, pulse racing, ignoring how sick the motions make him feel because goddamnit he has no idea what is going on and he wants his back against something. Anything. Even if it feels like metal and is fucking freezing.
He coughs - his throat burns - twists to glance around, straining to see and coming up with nothing. He can hear voices, though, and isn’t sure if that’s bad or good. But either way, he doesn’t wanna just sit here doing nothing, so he rakes his dripping hair out of his face and croaks out a “Hey” that even he can barely hear.
...well that sucked.
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"Holland-san?" He's shocked to find it coming out rather airy, himself.
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"Yeah," and because he's paranoid, he has to double-check: "This is Japan, right."
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He's so out of shape. Really out of shape, to the point where he's still not quite out of the just-crashed-into-the-floor pose. But Holland is familiar, and anything familiar right now is welcoming, so he'll make an effort to at least turn towards him.
And he finds him, thankfully, and flops against the wall next to him with a rather heavy sigh. He's too old for this...
"...Are you alright?" Perhaps he'd be more formal than using 'you' later, but he's still trying to get his mind straight.
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He only jumps a little when he feels the thud Japan's body makes against the wall.
Something about the question seems off to him, but whatever. "I feel like shit." With that he turns his head, still keeping it against the wall. "Howbout you."
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"Ah... I cannot say I am much better." He'll leave it at that, eyes tracing from Holland down to his own arm. Eyeing the tattoo. "...I am not sure what this all means."
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Damn - he slumps a little - he was hoping at least one of them had a clue. "Y'don't either, huh." He can finally see well enough to follow Japan's gaze, and as soon as he spots the tattoo he's checking his own arm. It's there. He holds his arm out, wrist-up, grimacing and nodding to it - an unvoiced hey, look, I've got one too.
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"I don't recall..." Whatever he had meant to finish that sentence with (if anything in particular) is cut off as he trails off and peels his gaze away from his arm, looking around the room. He's realizing there are a lot more people than he had originally been able to notice. All reacting in a relatively similar manner.
"It seems we are not alone." A pause, and he takes another moment to soak it all in. The strange liquid, the soreness in his throat, the fact that some things still seemed a bit foggy but they were all there, somewhere... and the lack of clothing.
Right.
He exhales lightly, still catching up with his breathing as he turns his head back to Holland. His expression reads clear what do we do about this? but he also seems aware that Holland can't know that for sure. Still, he's stuck on what to say now.
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Before he's reached a conclusion that is something more complicated than this sucks, Japan speaks, and his gaze and attention snap back to the rest of the room. He gives a little grunt of a agreement, but he's still fuzzy and doesn't have a comment on the rest of the crowd, yet.
Or much of a comment at all, really, once he catches that gaze. Words are overrated anyway. He looks around the room one more time, shrugs, and unfolds himself.
"Gonna try standin'," is all he supplies before he hauls himself up the wall - once he's leaning against it and sure the world has stopped moving, he holds out a hand. Y'know. Just in case.
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Already he's looking around to room to sort of steady his vision, though he makes note of the direction most are heading.
"We may need to head that way." A look back to Holland. "Ah... whenever Holland-san is ready to, that is." He says that as if he's ready himself, but he's the one staring nervously down at himself, and then around the room in surveillance.
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Luckily his glare is directed toward the nearest doorway as he follows the movements of both Japan's gaze and those of the passengers. A nod of agreement, but the second statement gives him pause. He sees enough out of the corner of his eye to be unsure as to whether Japan is ready or not... but at the same time he's a bit ruffled.
He chews on his lip, and again wishes for a damn smoke.
"We'll go slow," he finally huffs, and turns toward the door, takes a step alongside the wall, another step - so far, so good.
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Well, he tries his best to be polite, and the times he aren't are usually slip ups in favor of his own pride. For now, he nods and notices nothing particularly wrong except the most obvious Strange Situation, and moves along with his friend towards the door.
"Surely those numbers have meaning..."
He breaks the silence of their movement with that. An brief thought that's settled into his mind and turned into a worry of sorts. Japan isn't exactly a quiet nation, but he's one who doesn't speak unless it's necessary. ...Usually. It's different in some cases, and one of those 'cases' happens to be Holland. He doesn't mind speaking his worries or thoughts.
But really... Those numbers. He was 008. Holland seemed to be a number a bit higher than that... 26? What did that mean for each of them? He'll just frown as his imagination takes that further.
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"Maybe."
He slows down and looks at it again, nearly runs into the doorway, because he really is thinking those words over. Huffs at himself and peers in - lockers, and plenty of people pulling things out from them. But most importantly...
"...they're numbered."
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He peers around, and then not getting a good enough view from behind Holland, manages to step around and inside, staring around for either of their numbers. "Ah... so it seems..."
It's rather easy to run into his own number, actually, but he spends a considerable amount of time just staring at it and wondering what could be inside rather than anything useful. He realizes this soon enough and gives Holland a glance before opening it.
The uniform is the most startling thing, but as he looks around again he notices a few people wearing them. Then there's a wooden sword, an issue of JUMP, a folding fan, his glasses...
He takes out the suit and holds it up questioningly to Holland.
"...How strange."
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The uniform is the least strange thing, to him. Everyone seems to have one. That Japan comments on it first, though, doesn't surprise him much.
He gives it a once over, then crosses his arms and peers around him, at the rest of the locker.
"I guess. I wanna know how they got your stuff."
It raises alarm bells.
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...
His glasses in particular was an odd thing. But ignoring that odd realization, he turns to Holland, still holding the suit close. As a... cover for now.
"Ah..." Trying to wipe that nervousness. "What is in Holland-san's?"
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His own locker isn't too far from Japan's. He hears the sharp click as it unlocks upon his approach, yanks it open, more curious about what the hell is in there than he is cautious about why it opened like that.
Wallet, scarf, his belt - he'll check that in a moment - the same jumpsuit, but much larger. He lays it over his forearm and pulls out his poetry book, thumbing through the pages before glancing over again.
He has absolutely no idea, either, and his paranoia is written all over his face.
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That paranoid expression is noted as well, and while Japan is just as worried now, he wants to do his best to help Holland. Somehow, at least. So he'll fold his arms awkwardly, still not entirely used to not having sleeves to slide his hands into, and look up to him. "Perhaps it will be clear in time... That seems to be the pattern so far."
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Not that it makes him look any less concerned.
He chews his lip as he looks back. He doesn't wanna wait. "I'd rather know now." And with that he's diving back into his locker, only to find something that looks like a cell phone, and definitely isn't his. He might have Philips, but he knows phones are Japan's thing.
So he thrusts it over, sure that Japan will figure it out faster than he will.
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Ninja suit putting-on skills aside though. He was about to try and come up with something to make this better (and fail miserably again), but instead he accepts the device. Oh? What's this? A quick glance at his own locker and he realizes there's one in there, as well, but he'll work with what's in his hand for the time being.
"A phone?"
'Please take the blue lift to the passenger quarters.'
"...It seems as if it won't work just yet. Ah, but there are instructions." He offers it back to show Holland before moving to gather his own things. Ignoring the throbbing in his head and a bit of dizziness, things were... clearer now. Somewhat.
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Cautiously, he takes it back, and glances back and forth between his locker and Japan, wondering if his friend got the same device.
"Do ya have one?"
He sounds casual, but he looks worried, and busies himself with pawing through the things in his own locker. Upon rifling through his belt pocket he finds tobacco, and nearly cracks a smile for it.
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It just keeps repeating that they should take the lift. And so he'll look to Holland. He wonders just where that lift takes them... Or rather, what it takes them to. Anything chaotic? With these items, it doesn't seem so, but the suits are rather... Hm.
Fell asleep!
He flicks his eyes toward the lift, busy thinking of ten thousand ways this could end badly, but there's not much of a choice. What're they gonna do, hang out in the locker room forever?
"Maybe we can talk t'someone up there." For most people that would've been something more like Why the hell are we still down here, c'mon, and even though the words are nicer, he still sounds gruff and impatient.
ehehe good morning! or afternoon!
"Perhaps so..." He nods and moves over towards the lift.
Most certainly afternoon! o/
Immediately, he follows, walking more slowly than usual as he paws through his belt pouch. He makes a small, surprised sound when he comes across a tiny tin of hair wax - hell yeah.
I am always in the past, it seems!
I'm EST, so... in the middle.
XD uwah so many people in EST... /PST here
West Coast or Philippines?
oh I should clarify these things. west coast!
A handier timezone than the Philippines!
Very true!
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Windstorms = spotty power/internet, sorry!
No worries!
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hands from his face* sob typos...
I got it!
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