05 August 2013 @ 02:50 pm
CHARACTERS: dean winchester and castiel
LOCATION: 003»150
WARNINGS: dean's mouth
SUMMARY: time to work on that bromance already

heads will roll and rock tonight )
 
 
12 July 2013 @ 12:26 am
CHARACTERS: Jo, Meg, Dean, Sam, Benny, and Castiel
LOCATION: Various
WARNINGS: Language and violence
SUMMARY: Jo finally discovers that Meg is on the ship and decides to enact her revenge. Hilarity ensues. And by hilarity I mean violence. Plus bonus fall out.
NOTES: This is a catch-all for a whole bunch of logs so the comm doesn't get spammed

Kick it in the ass. Don't miss.
 
 
CHARACTERS: A totally drunk Sam and a vampire and an angel — and maybe others idk yet. Dean, you're getting drunken texts, w/e.
LOCATION: A kitchen somewhere. Yep. A few days after this thread.
WARNINGS: Drunk moose.
SUMMARY: Sam's a little overwhelmed, sure, but he didn't exactly planned to get smashed today. It's just a good thing he can get by with a little help from his supernatural friends.

sam honey no, put the space liquor down )
 
 
17 May 2013 @ 10:25 pm
CHARACTERS: Castiel. Meg. Neal Caffrey.
LOCATION: Somewhere that has a DVD player and a TV that works.
WARNINGS: N/A
SUMMARY: Castiel got stuff in his locker. He's trying to understand the point of it. With friends.
NOTES: BACKDATED to post-jump. [insert huey lewis lyrics]

Every time a bell rings and angel gets its wings... or something. )
 
 
22 March 2013 @ 04:22 pm
CHARACTERS: Castiel and Dean, Meg, Benny, Seraphim, and Tyke
LOCATION: Various
WARNINGS: Spoilers up to the season 7 finale. Oh, and Dean's mouth. And Tyke's.
SUMMARY: Time to come clean about all that's happened back home, and just why Crowley's presence is such a Big Deal.

watch this train roll down the track )
 
 
 
07 February 2013 @ 08:59 pm
CHARACTERS: any and all
LOCATION: Gravity Couches and beyond
WARNINGS: maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted like always from the last one

You wake up in darkness. )
 
 
19 December 2012 @ 10:18 am
CHARACTERS: Meg & Players
LOCATION: One of the Common Areas near Castiel's room.
WARNINGS: None. Unless you have an issue with Hippos.
SUMMARY: Everyday we're playing games. No, honestly. Just come by and play a game.
NOTES: Game options are set up in the context of the post, so just pick a game and drop in a comment. I'll treat each game as a different day, just so Meg doesn't go crazy playing all these games on the same day. Also, I totally am okay with prose or [brackets] just pick one and I'll match to you!

Pick a Game! )
 
 
07 December 2012 @ 09:01 pm
CHARACTERS: any and all
LOCATION: Gravity Couches and beyond
WARNINGS: maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted like always from the last one

You wake up in darkness. )
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07 November 2012 @ 09:01 pm
CHARACTERS: any and all
LOCATION: Gravity Couches and beyond
WARNINGS: maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted like always from the last one

You wake up in darkness. )
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07 October 2012 @ 10:59 pm
CHARACTERS: any and all
LOCATION: Gravity Couches and beyond
WARNINGS: maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted like always from the last one

You wake up in darkness. )
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21 June 2012 @ 12:38 am
 
CHARACTERS: Seraphim and Castiel
LOCATION: A disused room, as far away from others as possible
WARNINGS: None yet
SUMMARY: Time to play hero to a sick angel
NOTES: Takes place very early Thursday morning

i know for certain that someone is watching but is it from up or down? )
 
 
CHARACTERS: Dean ([personal profile] unruly ) & Cas ([personal profile] rebelled )
LOCATION: Cas' room
WARNINGS: n/a! ...well. Unless you count Dean's feels ;;
SUMMARY: Dean goes to ask his BFF a favor.
NOTES: Straight after this text conversation.
 
 
Some nights, I call it a draw )
 
 
07 May 2012 @ 10:49 pm
CHARACTERS: Everyone
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nudity.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Yep, we're continuing the tradition of re-hashing the game premise.

---

You wake up in darkness.


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

You are not alone.


There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party.
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06 May 2012 @ 11:20 pm
CHARACTERS: Castiel and Jack Harkness (and possibly Ianto Jones?)
LOCATION: Jack's room
WARNINGS: The insertion of hands into places they shouldn't go :|b
SUMMARY: Another day, another soul to nom on
NOTES: By this point, anyone who's volunteered their soul would have had it syphoned already. It's up to you guys as to when and where, but expect Cas to have dropped by briefly the next morning to check on them. (Also, this log takes place before Cas' network post. Just fyi)

I just want to take my chance to live through a miracle )
 
 
01 May 2012 @ 12:31 pm
 
CHARACTERS: Jack Harkness, Ianto Jones, Castiel & Dean (handwaved with permission)
LOCATION: Room 007
WARNINGS: Death, possession, emotional trauma
SUMMARY: Jack is possessed, Ianto takes exception. And he finally knows what to do about it. Unfortunately, he doesn't really know everything.
NOTES: Backdated to just after Ianto's post about Jack being possessed by a demon

A Devil's Trap )
 
 
27 April 2012 @ 03:08 pm
Who; Castiel, Dean, Mary, and OPEN
What; Demonology 101
Where; Holodeck 1
When; Midday
Warnings; idk. Talk of violence? Dean's mouth?
Notes; I'm bypassing the actual explanations part and taking it straight to the Q&A section. jsyk. Also, open to both prose and actionspam!


Salt lines across every entryway. Devil's traps throughout the room and the halls outside. Holy water to be drank or splashed on each arrival. These are all the basic checks that had been set in to place when the room had first been chosen as a meeting ground. Some of the arrivals were given second looks; people that Castiel knows, instinctively, aren't human. But they aren't demons either. Other supernatural creatures that the angel knows better than to let his guard down around. It's why he spent the entire demonstration with his blade gripped tightly in his hand, far more on edge than he has been since turning up on this ship. He doesn't know who he can trust anymore. No one except Dean, and now, Mary.

The use of salt is explained to those who turned up, as is holy water, and the limitations of iron. But it's the rest that was the real reason Castiel had suggested having this meeting. It's the talk of devil's traps and exorcisms. The best ways to really catch and remove a demon. And until he finds a volunteer for his extra request, it's the only way of getting rid of them.

With the demonstrations out the way, the floor is left open to questions or clarifications, the trio splitting up soon after to offer the same on a more personal level. The aim is to make sure that every person there is ready and able to protect themselves from the demons aboard, however long that takes.
 
 
08 April 2012 @ 12:04 am
CHARACTERS: ANY AND ALL
LOCATION: MED BAY
WARNINGS: Nudity. Probably swearing and all that jazz from the more crankier of the passengers.
SUMMARY: The next jump, the newest arrivals, and the same old mass confusion. Huge ol' meet and greet.
NOTES: EVERYONE tag and mingle and mingle and tag! If you've been accepted, you can post! Idea taken from the amazing [personal profile] theguidinghand, it's just the rehashing of the game premise, mmmyes. Don't worry if you join in late, everyone's gonna be rollin' in this log.

I'm waiting for this cough syrup to come down. )
 
 
08 February 2012 @ 08:45 pm
 
CHARACTERS: Dean Winchester and Castiel
LOCATION: Random corridor near the living quarters.
WARNINGS: Dean. :|
SUMMARY: It's reunion time after a not-so-happy ending.
NOTES: Takes place the night of the last jump.

Just more of the same. )